Saturday 9 October 2010

Game Outlines

Theme:            Futuristic Sci-Fi
Genre:            Puzzle
Core Aesthetics:  Fantasy and Escapism
Objective:        Collecting
Design:           Abstract Graphics

Sources of inspiration:

Brazil (1985) example of space and colour



Brazil (1985) concept of ordinary job becoming a dangerous one, once futuristic sci-fi is incorporated


City of Lost Children (1995) repetition and childlike qualities, possible source of inspiration for BioShock





BioShock (2008) a source of inspiration.  Though the overall concept of the game is slightly different to that of my game the design is something I wish to replicate, similarly with Brazil (1985) and City of Lost Children (1995).  I prefer the more British and European approaches to the Fantasy/Escapism genres, therefore will be looking more at this work then that of their American counterparts.

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