Theme: Futuristic Sci-Fi
Genre: Puzzle
Core Aesthetics: Fantasy and Escapism
Objective: Collecting
Design: Abstract Graphics
Sources of inspiration:
Brazil (1985) example of space and colour
Brazil (1985) concept of ordinary job becoming a dangerous one, once futuristic sci-fi is incorporated
City of Lost Children (1995) repetition and childlike qualities, possible source of inspiration for BioShock
BioShock (2008) a source of inspiration. Though the overall concept of the game is slightly different to that of my game the design is something I wish to replicate, similarly with Brazil (1985) and City of Lost Children (1995). I prefer the more British and European approaches to the Fantasy/Escapism genres, therefore will be looking more at this work then that of their American counterparts.
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